Joe Atilano
Joe Atilano
3D Character Artist |
Manila, Philippines


Character Artist with 4 years experience doing freelance work for games. I also have experience doing work for toys. Detail-oriented and proficient at style-matching. Bachelor's Degree in Digital Illustration and Animation which provides me adequate technical knowledge to fit any production environment.

Resume PDF



High Poly ModelingLow Poly ModelingPBR TexturingTraditional UV & TexturingDigital Sculpting

Software proficiency

Marmoset Toolbag
Marmoset Toolbag
Substance Designer
Substance Designer
Substance Painter
Substance Painter


  • Shardbound
    • Video Game
    • Year
    • Role
      Freelance Character Artist
    • Company
      Spiritwalk Games


  • Freelance Character Artist at NOWWA Corp
    November 2017 - Present

    + Character Artist for BulletVille.

    + Responsible for bringing existing Characters to AAA quality.

  • Freelance Character Artist at Spiritwalk Games
    July 2017 - January 2018

    + Character Artist for Shardbound.

  • Freelance Character Artist at Pendulo Studios
    Madrid, Spain
    April 2017 - November 2017

    + Character Artist for an Unannounced Project.

  • Freelance Digital Sculptor at Pop Culture Shock Toys
    December 2015 - December 2016

    + Sculpted 1:4 Street Fighter IV Poison Statue.

    + Sculpted the body of 1:4 Street Fighter Shadaloo Cammy.

    + Sculpted 1:4 She-Ra Princess of Power Statue.

  • Lead Artist at CrazyShark Game Development
    Manila, Philippines
    May 2015 - October 2015

    + Responsible for the principal art of the projects from UI design, concept art, to 3D.

    + Participated in Gamejolt's Game Jam: Indies vs Gamers; Shipped the game Lad the Impaler and was responsible for the pixel graphics and animations in the game.

    + Created a dynamic material that yields different textures for player skins using Substance Designer in the iOS Game StrafeRun

    + Did various character concepts and UI designs for StrafeRun

  • CG Artist at Neun Farben Corporation
    August 2014 - January 2015

    + Worked as a CG Generalist.

    + Assigned as the Company's Effects Artist using SideFX Houdini 13.

    + Created a simple Lava effect that that dynamically cools and hardens over time.

  • Freelance CG Artist at BAMIN Inc.
    New York, United States of America
    June 2014 - May 2015

    + Worked as an Independent Contractor to provide 3D rendering services for BAMIN Inc.

    + Responsible for rendering the upcoming bag materials for the official site, done in 3Ds Max.